The game aims to stimulate
interest in, and raise awareness about human rights, racism, migration and
xenophobia, through motivating students to work with,
and actively explore our stereotypes about different categories of “minority”
groups, such as immigrants, refugees, disabled people, etc.
Each board space of the Game engages students into different
activities (role-playing, brainstorming, pantomime,
etc), aiming to demonstrate common discriminations in our everyday life.
Students participated
actively during the whole project life cycle: selecting the subject, defining
the educational objectives, searching libraries and the web, designing learning
activities, preparing digital and printed material (e.g. cards), etc. The tasks
were done by different groups of students in a cooperative way
- the groups met
regularly under the supervision of the teacher to progressively integrate their
individual work into a coherent scenario. Students used technology tools during the design, implementation and
evaluation of learning activities e.g. to process data and report results, to
enhance learning, increase productivity, and promote creativity.
The game was played at school for over a week with different groups of students.
After participating in the game, each group was assigned with a homework which
was selected during the game and served as the basis for group assessment. In
addition, students reflected their opinion about the game and its effectiveness
through a questionnaire, which aimed at revealing the qualitative aspects of the
learning scenario - the initial evaluation results were very
promising.
The game was awarded the 1st price in Greece in the Microsoft Innovative Teachers Competition, and was presented in ITF 2007 in Paris, France, March 29-30, 2007.
Please click
here to
play the game (pps file, 3,7 MB).
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